Spino Ghost Racing is out on Android

My new game Spino Ghost Racing is out on Google Play. The iPhone version is in App Store review and should follow in a few days.

It started this spring as a small browser game. A group of players kept racing it every day all summer and told me what to fix and what to add: championships, fair tie rules, new track pieces. For phones I rebuilt the whole game from scratch.

How it works:
1. Race real ghosts: Every car on the track is a lap another player drove, the drivers ranked right around you. Beat them, and your lap becomes the one they chase.
2. Build tracks: Draw a circuit with your finger, drive one clean lap to prove it works, and publish it for everyone.
3. Run a championship: Pick the tracks, the points system, teams and the schedule. Standings and a hall of fame included.

Every lap is checked on the server before it counts, so the times are real. No account to create, no pop-up ads. You can buy a paint pack for your car or put your own text on a trackside billboard, but speed is never for sale.

It works with a controller, runs on older phones and plays on tablets too.

The leaderboards are still empty. Come set the first times.

Get it on Google Play